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1. Electricity, Circuits and Simulation- TinkerCAD (Inventor)
In the session we will learn about designing circuits on TinkerCAD
- Objectives
- Protected: Engage – Understanding the topic (Workbook reading)
- Protected: Engage – What is Electricity?
- Protected: Explain – Learn How electrical appliances works
- Protected: Explore – Learn about Tinker CAD
- Protected: Evaluate – Quiz
- Protected: Assignment
- Protected: Assignment – Electricity and circuits
- Protected: Document for using Tinker cad – Only for teacher
- Protected: NCERT Text book – Effects of electric current
- Protected: Do it your self
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2. Design Attention Seeking Puppet (Inventor)
Learn to build an attention seeking puppet and sharpen your understanding of electric circuits
- Objectives
- Engage- Sound Waves
- Explore – longitudinal waves
- Protected: Explore – Components of attention seeking puppet
- Protected: Elaborate – Design a attention seeking puppet
- Protected: Explain – Learn about attention seeking puppet
- Protected: Evaluate Quiz on sound
- Protected: Assignment S-calling bell circuit
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3. Application of Electromagnetism- DC Motor (Inventor)
Learn how electromagnetic effect is used in everyday objects around you and build a DC motor to understand its basics!
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4. Electromagnetic Swing (Inventor)
Use your knowledge of Electromagnetism and build a DIY Electromagnetic Swing
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5. Natural Forces and Motion- Newton's Laws (Inventor)
Learn about different types of forces, both contact and non-contact forces; learn about Newton's basic laws
- Objectives
- Protected: Engage -Newton’s Laws of Motion
- Protected: Explore – Third Law of Motion – Balloon launcher
- Protected: Elaborate – Make a balloon spinner
- Explain – Working of Third Law of Motion
- Protected: Evaluate – Assignment S-Natural forces and its motion
- Protected: Test your understanding S6
- Protected: Assignment
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6. Understand types of Propellers (Inventor)
Experiment with different kinds of DIY propellors to understand the effect of wind on different sized and shaped wings!
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7. Building of Newton Superhero (Inventor)
Build a STEM based Project to understand motion due to wind and Centre of Gravity
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8. Wind and Motion- Bernoulli's Magic -Learn about Aerodynamics (Inventor)
Understand what aerodynamics is and how to apply aerodynamic effect in real life
- Objectives
- Protected: Engage – Understand Air Pressure
- Protected: Explore – Make a Ball Hover
- Protected: Explain – Learn the science of Hovering Ball
- Protected: Explore – Activity Sumo wrestler
- Protected: Elaborate – Learn to Build Ring Wing Glider
- Protected: Explain – Understand working of Ring wing Glider
- Protected: Explain – Understand aerodynamics
- Protected: Explain – How does an Aeroplane Fly
- Protected: Evaluate – Worksheet – Aerodynamics
- Protected: Test your understanding S9
- Protected: Test your understanding S10
- Protected: Home Work- Paper Planes
- Protected: Assignment 1 – Balloons in Love
- Protected: Assignment 2 – Design an Aerofoil
- Protected: Assignment
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9. Projector Shadow
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11. Measure Light -Design a Backlit Board (Inventor)
Understand the use of a Potentiometer to control the intensity of light to build a STEM based prototype!
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10. Explore Potentiometer (Inventor)
Learn about light and what light is made up of, how it travels and how to measure its intensity!
- Protected: Engage – Know about light
- Protected: Explain – LUX meter
- Protected: Engage – Measure Light
- Protected: Explain – Working of potentiometer
- Protected: Explain Video – Potentiometer
- Protected: Evaluate -Test your understanding S11
- Protected: Evaluate- Assignment- Variable Resistance
- Protected: Assignment- Light
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12. Making Bedlamp (Inventor)
Use your knowledge from the potentiometer prototype and build your very own STEM Project- Bedlamp
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0. Design thinking - Build a Gyrocopter
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Tinkering Projects - Design Thinking
21st Century skills
Know about 21st Century Skills
A. Design Thinking:
Design thinking is a process for creative problem-solving. it is more of a methodology to solve problems in innovative and creative ways that can be applied anywhere.
There are five stages of Design Thinking:
1. Empathise
2. Define (the problem)
3. Ideate
4. Prototype and
5. Test
Example: 360-degree fan
B. Experiential Learning:
An introduction to the concept should be met with an equal amount of practical knowledge and some hands-on experience with experiments associated with the concept.
We can arrive at real-life applications and solutions for real-life problems only with a practical approach that comes with experiential learning. This is our utmost priority here at ScienceUtsav.
C. Research attitude:
We know for a fact that kids are very curious by default from the get-go. And it is up to us to leverage all resources and technology we have available at our disposal to our advantage.
Pushing their curiosity one step further and developing that into a Research-Based Attitude is one of our primary objectives.
Learn through all the activities that we have with us and understand the What, Why, and How of Science and Scientific methods, all while having fun with us!