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1. Colorful Science (Inventor)
Learn Science of colors and explore primary and secondary colour changes yourself!
- Objectives
- Protected: Engage – Workbook reading J- Colorful fine
- Protected: Engage- Learn about light
- Protected: Explore – Why do see our world colorful?
- Protected: Explore- Procedure to conduct activity
- Protected: Elaborate – Making Ghost-Scope
- Protected: Explain – Working of Ghost-Scope
- Assignment
- Protected: Evaluate- Assignment 1
- Protected: Evaluate- Quiz on Colours
- Protected: Teachers’ copy
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2. Fun with Multiple Reflection- Mirror Experiments (Inventor)
Learn about reflection of light and different applications of reflections in real life using some fun Mirror Experiments!
- Objectives
- Protected: Engage- Multiple reflection
- Protected: Explore- Mirror writing
- Protected: Elaborate – Making a prototype of mirror maze
- Explain – Image formation
- Protected: Evaluate- Quiz on Reflection
- Protected: Evaluate- Assignment- Multiple reflection
- Evaluate- Assignment- symmetry
- Protected: Teachers’ Copy
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3. Design a Wheeloscope (Inventor)
Design a multi scope and Build a STEM Project- Wheeloscope
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4. Light Vision and Colors (Inventor)
Understand what light is and how it travels; learn how our eyes actually work
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5. International Time Dial (Inventor)
Discover various time zones which are spread all across the globe and learn how to read them!
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6. Be a cartographer (Inventor)
Learn the Science behind creation of maps and learn how to make one for yourself!
- Objectives
- Protected: Evaluate- Assignment-1
- Protected: Engage – Understand importance of Mathematics
- Explore- Learn how to use maps
- Workbook- Cartography
- Protected: Elaborate – Learn to make Maps
- Protected: Explain – Importance of making maps
- Protected: Evaluate- Quiz on Cartography
- Protected: Evaluate- Assignment – Draw a map
- Protected: Teachers’ Copy
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7. Know your World Map (Inventor)
Understand how to study a geographical map and learn how to use it in real life using STEM Projects!
- Objectives Copy
- Protected: Engage- Understand Importance of latitude and longitude
- Protected: Explore- Understand latitude and longitude
- Explore GPS- Global Positioning System
- Explore GIS – Geographic Information System
- Protected: Explore- Treasure hunt with map
- Protected: Evaluate- Quiz on maps
- Assignment-1
- Assignment-2
- Protected: Teachers’ Copy
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8. Electricity- Heart of all Energies (Inventor)
Learn about electricityUnderstand what electricity is and how a circuit is formed!
- Objectives
- Protected: Engage – Understand Circuits Trip Alarm workbook
- Explore- Home Appliances
- Protected: Explore – Build a simple circuit TinkerCad
- Protected: Explain – Series and Parallel Circuit TinkerCad
- Protected: Evaluate- Quiz on Electricity
- Protected: Assignment-1 Explore with TinkerCad
- Protected: Teachers’ Copy
- Assignment- Positive n negative charges
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9. Electricity and Simple Machines - Know More (Inventor)
Test your understanding on electricity and simple machines
- Objectives
- Protected: Engage Concept map – Simple Machine
- Protected: Explain – Machines and Us
- Protected: Important links – Future tech videos
- Protected: Share your learning about the topic
- Protected: Evaluate Quiz- Electricity part-2
- Protected: Assignment – Simple machines
- Protected: Teachers’ Copy
- Assignment
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10. Design a Spy machine- Morse Code (Inventor)
Understand a completely new mode of communication- The Morse Code itself! Learn how to build a STEM based Morse Code Prototype!
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11. Application of Simple Machines- Trip Alarm (Inventor)
Understand how to apply simple machines in real lide by building the STEM Project- Trip Alarm to fortify your defense!
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12. Think like a scientist - Be a Science Spy
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Tinkering Projects - Design Thinking
21st Century skills
Know about 21st Century Skills
A. Design Thinking:
Design thinking is a process for creative problem-solving. it is more of a methodology to solve problems in innovative and creative ways that can be applied anywhere.
There are five stages of Design Thinking:
1. Empathise
2. Define (the problem)
3. Ideate
4. Prototype and
5. Test
Example: 360-degree fan
B. Experiential Learning:
An introduction to the concept should be met with an equal amount of practical knowledge and some hands-on experience with experiments associated with the concept.
We can arrive at real-life applications and solutions for real-life problems only with a practical approach that comes with experiential learning. This is our utmost priority here at ScienceUtsav.
C. Research attitude:
We know for a fact that kids are very curious by default from the get-go. And it is up to us to leverage all resources and technology we have available at our disposal to our advantage.
Pushing their curiosity one step further and developing that into a Research-Based Attitude is one of our primary objectives.
Learn through all the activities that we have with us and understand the What, Why, and How of Science and Scientific methods, all while having fun with us!